Motorized unit movement over improved roads can be set by the designer to be less than one MP per improved road hex (for example, ½ MP per hex).The result will be that it will be much more difficult for units to press on at red-lined unit conditions from such locations. Units in such hexes will function somewhat between how supplied and unsupplied units function. That is the location supply value below which locations are overextended. A new parameter called the Overextended Supply Threshold has been implemented. There is now an intermediate supply state that falls between “Supplied” and “Unsupplied”.Ships subjected to sea interdiction fire counterbattery back (or, in the case of carriers, counterstrikes). Sea Interdiction can now be employed by aircraft, ships, and coastal guns.Naval combat now evaluates attackers’ Anti-Naval strengths as individual shots/planes – employing their shell weights to determine armor penetration and resulting damage. Embarked units no longer employ their own strengths in defense.Ships have new armor, durability, accuracy, speed, and agility parameters. Instead of treating ships as a single piece of equipment, like a gun or a squad, they are now treated as complex systems that incur damage in combat.
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